chore: sync upstream (236 Commits) #10

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alf merged 236 commits from chore/sync-upstream-20261024 into main 2026-10-24 09:52:01 +00:00
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Upstream-Sync von upstream/main (236 Commits). Fast-Forward.

  • eb510878 PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265)
  • 1400cf7c Merge pull request #2264 from aiongg/contrib-batch-4
  • e3e9776c Batch fix: settings: size the page column from the titles it draws (#2171)
  • 07eda941 Merge #2033: docs: escape the backtick in the twirlSelected shortcut (#2025) (@gmrmad1)
  • 2281e3ff Merge #1761: Timeline: a shape group's inner Contents draws no row, as After Effects elides it (@elZanco)
  • 9a9574ba Merge #2016: Settings: list the languages alphabetically by their own name (@nikolainyegaard)
  • cf54196a Merge #2171: Settings: fit translated page names in the sidebar (#2034) (@Maokus)
  • 39526acc Merge #1327: Timeline: focus newly added expressions after Alt-click (refs #1072) (@tylerjenningsw)
  • 0db7ddb0 Merge #2228: End an open text edit when Deselect All runs (#2096) (@ChristopherLinnett)
  • 1d61fc69 Merge #1933: Viewer: keep hidden AV layers' controls visible (#1769) (@ki2pixel)
  • 2b8bb315 Merge #2156: Return None from Mat4::inverse for non-finite input (@Silvertree2010)
  • 9384ab7a Merge #1945: Reject non-hex characters such as '+' in Rgba::from_hex (@Silvertree2010)
  • 0494226f Merge #1997: Keep rgb_to_hsv and rgb_to_hsl hue within 0..1 (@Silvertree2010)
  • 1ea2c041 Merge #1881: Reject non-finite numbers in CSS colour parsing (@Silvertree2010)
  • c00170bc Merge #1867: Fix scheduled ScriptUI tasks in host sessions (@dorfee)
Upstream-Sync von `upstream/main` (236 Commits). Fast-Forward. - eb510878 PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265) - 1400cf7c Merge pull request #2264 from aiongg/contrib-batch-4 - e3e9776c Batch fix: settings: size the page column from the titles it draws (#2171) - 07eda941 Merge #2033: docs: escape the backtick in the twirlSelected shortcut (#2025) (@gmrmad1) - 2281e3ff Merge #1761: Timeline: a shape group's inner Contents draws no row, as After Effects elides it (@elZanco) - 9a9574ba Merge #2016: Settings: list the languages alphabetically by their own name (@nikolainyegaard) - cf54196a Merge #2171: Settings: fit translated page names in the sidebar (#2034) (@Maokus) - 39526acc Merge #1327: Timeline: focus newly added expressions after Alt-click (refs #1072) (@tylerjenningsw) - 0db7ddb0 Merge #2228: End an open text edit when Deselect All runs (#2096) (@ChristopherLinnett) - 1d61fc69 Merge #1933: Viewer: keep hidden AV layers' controls visible (#1769) (@ki2pixel) - 2b8bb315 Merge #2156: Return None from Mat4::inverse for non-finite input (@Silvertree2010) - 9384ab7a Merge #1945: Reject non-hex characters such as '+' in Rgba::from_hex (@Silvertree2010) - 0494226f Merge #1997: Keep rgb_to_hsv and rgb_to_hsl hue within 0..1 (@Silvertree2010) - 1ea2c041 Merge #1881: Reject non-finite numbers in CSS colour parsing (@Silvertree2010) - c00170bc Merge #1867: Fix scheduled ScriptUI tasks in host sessions (@dorfee)
alf added 236 commits 2026-10-24 09:52:00 +00:00
Alt-clicking a stopwatch added an expression, but its editor needed
another click before typing went into it. In After Effects the new
expression's field takes the keyboard at once, its text selected.

The pick whip's one-shot refocus (the editor takes the keyboard back
after a reference goes in) is now an ExprFocus request for any
property: which text to select, counted from the end, and the pass it
was asked for in. An Alt-click that adds an expression asks for it with
the whole text selected, so typing replaces it; the expression row is
opened if it was closed and scrolled into view (it is added below the
stopwatch's row, which can be the last one shown). The request is taken
once, when the editor is drawn, and dropped if its expression doesn't
appear or it isn't taken within a few passes, so it never takes the
keyboard later; an Alt-click that removes the expression clears it.

Tests (ui_inline_edit): typing straight after the Alt-click replaces
the new expression; a field clicked right after keeps the keyboard;
after removing it nothing has the keyboard; an expression added at the
Timeline's bottom brings its editor into view with the keyboard. Both
fail on main.
Text drawn outside the menu bar stayed English in every language:

- i18n::command_label: the Timeline / Composition layer and property
  context menus now take the menu bar's row for the same command (… or
  ...), else the panel catalog's row; the layer menu's Effects submenu
  draws effect and category names through the effect catalog.
- The dock's tab titles (and the dragged tab), the Composition, Effect
  Controls and Properties tabs, and the workspace bar and menus use the
  window.panel and window.workspace rows every menu catalog already has.
- The Project panel's search hint, details hint and column headers, and
  the Timeline's column headers and Columns menu go through tr().

The Simplified and Traditional Chinese rows for "Type" read 文字 (text, the
Type tool); the string is the Camera Settings field and now the Project
column, so they read 类型 / 類型. dock_ui.rs joins the converted files. Languages without a row for a
string keep the English, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
(cherry picked from commit b335f1e2764929b78d7b678ec026f680b1a8129f)
Match System (the default) stayed English in the browser build, which has
no system-locale probe (#229). The page now passes ?lang= from the address,
then navigator.languages, and Match System takes the first of them with a
catalog (an English tag counts), else English. A language chosen in
Settings still wins; native builds are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
(cherry picked from commit 73c064e3858068ed19fbfafbdd0b3c8cc229a42e)
Adds Georgian (ქართული, code ka) to Settings > General > Language, with
Match System for ka / ka-GE / ka_GE.UTF-8 locales:

- i18n.rs: the menu catalog, the same 628 (command, English label) keys as
  the other languages, plus the Undo/Redo entries, the workspace and 3D
  view shortcut submenus, the Reveal labels on Windows and Linux and the
  macOS Services items.
- i18n/ui.rs: GEORGIAN, every row of the Chinese panel catalogs (687), and
  GEORGIAN_PANELS, 195 rows for text the panels send through tr() that no
  catalog has yet (form dialogs, drop messages, screen-reader names,
  context menus, Project and Timeline column headers). The tests hold
  them to the same rules (unique, same placeholders, used by a converted
  panel) and keep them from shadowing a Chinese row; prefs_live.rs joins
  the converted files.
- i18n/effects.rs: Georgian names for all 307 effects and 21 categories;
  the CC series and brand names stay in English.
- Properties > Text Animation: the Add Animator and Presets buttons grow
  with their translated labels (English keeps 116 / 84 px).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Output is bit-identical (all displays, CPU and GPU). At 2560x1440 with 3 ranks and 2000 IDs on 8 cores the CPU effect drops from ~87-135 ms to ~44-54 ms and the GPU path's aux reduction from 38 to 8 ms for Matte, Preview and Matte Only.
Bit-identical output. At 2560x1440, 3 ranks, 2000 IDs on 8 cores: CPU Colors ~69 -> ~49 ms, the GPU path's aux reduction ~35 -> ~14 ms.
A title opens on the press and the menus follow the cursor while the button is held: hovering a category opens its submenu and releasing over an entry picks it. An outside press or a focus loss closes the open menu again.
Resting the pointer in an 18 pt band at a menu's bottom edge crawls the list after a short delay and speeds up the longer it stays there, so long menus stay reachable without letting go of the press-and-hold gesture. Context menus do not crawl.
crypto_aux_image_with takes CryptoAux::{ColorsAndMatte, MatteOnly}, and
CryptoAux::for_display holds the rule for which displays read the ID
colours. A new GPU test checks every display x Matte Only against the CPU,
so the GPU fails the test if the shader starts reading RGB in a mode that
skips it (checked by mutation: forcing MatteOnly fails display 0).
# Conflicts:
#	crates/ui-egui/src/menus.rs
Windows ships a UI variant of its Japanese and Chinese families (`Meiryo`/`Meiryo UI`, `Yu
Gothic`/`Yu Gothic UI`, `MS Gothic`/`MS UI Gothic`, `Microsoft YaHei`/`Microsoft YaHei UI`,
`Microsoft JhengHei`/`Microsoft JhengHei UI`) whose kana and kanji are drawn for the screen, and its
own link table for `Segoe UI` picks the UI one for everything it draws. The interface should ask for
it - but the same lists feed `fonts::fallback_for`, which shapes composed frames, so reordering them
would change how existing projects render. The two orders are therefore separate: this leaves
`crates/text/src/fonts.rs` exactly as it is and gives the interface its own candidate list in
`install_script_fallbacks`, which falls back to the shared choice when the platform has no UI variant,
none is installed, or it does not cover the probe.

`PMingLiU` is in the interface list for its proportional spacing, not as a sibling of `MingLiU`: it is
MingLiU's proportional relative.

The rendered order is pinned by a test now: the Japanese list keeps `Yu Gothic` ahead of `Yu Gothic
UI`, and no UI name appears in the lists a document renders with. `the_interface_asks_for_the_
platforms_ui_faces` pins the interface list and checks that every other script the install probes has
none, so a script that draws correctly in any face keeps the shared order.

Review fixes: the locale is mapped once (the call passes the language, the helper maps it), the new
test sits after the #394 test it had split from its doc comment, and the fonts.rs test asserts instead
of panicking inside a closure. Rebased on current main; #1395 has not landed yet, so there is nothing
to rebase after it.
crypto_aux_image_with now takes CryptoAux::{ColorsAndMatte, MatteOnly}
instead of a bool, and CryptoAux::for_display holds the rule for which
displays read the ID colours (Colors without Matte Only). IdColorMemo uses
get_mut instead of indexing, and the CPU effect zips the pixels with the
aux index map instead of indexing it. No behaviour change.
Georgian joins the installed-font fallback like Thai, Hebrew and the Indic scripts:
Sylfaen on Windows, SF Georgian on macOS, Noto Sans Georgian or DejaVu Sans on Linux.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
The menu had an extra "Half On" at position 10, where After Effects has
"Full Off", so a project or script written for After Effects set a channel
to 50 % grey instead of turning it off, with no error: the RGB-split recipe
(three copies, each keeping one channel and setting the other two to Full
Off, blended with Add) rendered pastel instead of pure red, green and blue.

After Effects' ten options now come first, in its order, and "Half On" sits
last as an EffectCraft extra, so values 1 to 10 mean what they mean in After
Effects and nothing is lost. Instances saved with the old order keep the
option they chose: upgrade_instance already remaps popup values by label.

The GPU path keeps its own copy of the table, so it is reordered to match;
a GPU-vs-CPU parity case now covers the constant sources at the end of the
menu, where the two tables could drift apart unnoticed. Both paths clamped
the index to a hardcoded 10 and now use SHIFT_ORDER.len() - 1, so the clamp
cannot go stale if the list changes again.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The Roto/Object Matte segment store is one per process (roto::set_seg_store),
and every Session::configure_disk_cache that opens a cache takes it over. The
roto and disk-cache tests already serialise on hold_roto_cache_test_lock(), but
many other engine tests build a Session with a settings store, which opens the
disk cache at the platform folder and takes the store; once that session drops,
the weak store is dead and object_matte_mattes_persist_in_the_disk_cache sees
no disk writes. It failed 3 of 3 in the full parallel suite here.

configure_disk_cache now takes that lock under cfg(test) before opening a
cache, so every such test runs apart from the roto tests. Re-entry on the same
thread is a no-op. Product code is unchanged: only the app's one session ever
opens a disk cache, so users cannot hit the race.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Upstream now translates the Timeline, Composition and Effect Controls context menus itself, so
command_label is left for the dock's tab titles and the workspace bar, on menu_catalog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Copy, Paste, Copy Source Path, Guide Layer and Layer Styles join GEORGIAN in the Chinese order;
Edit Value…, Remove Expression and Effects move there from GEORGIAN_PANELS now that the Chinese
catalogs carry them; Freeze on Last Frame is only a menu command now.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
The layout marks a glyph synth_bold when Faux Bold is on, or when a bold
style is asked of a family without a bold face, but the renderer never
read it, so both drew as regular.

PlacedGlyph now carries the bold radius (0.03 em, which brings Inter
Regular's stems to Inter Bold's). A bold fill is the outline's coverage
merged with a round stroke twice that wide, and a bold glyph's stroke is
the band between the outline grown by radius ± half the stroke width, so
it follows the bolder shape. Runs of solid fills only merge glyphs of the
same bold radius, and the patch and layer bounds grow by it.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Replacing a virtual file bumps a counter the UI lookup reads. The content hash runs on that miss, from a callback, so the frame path does not stat every footage item or hash on every store write.
Synthetic bold grows a glyph's outline in its own space, so a
non-uniform character Scale stretches it more along one axis. The patch
and layer bounds reserved it through mean_scale and could clip the
stretched side; they now reserve how far the bold reaches along x and y.

A run of solid fills grows its glyphs together in layer space by one
radius, which only matches when the bold stays round there: a bold glyph
whose matrix stretches or skews is no longer gathered into a run.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Engine part of viewer picking: replace / add / remove the top-coverage ID at a
layer-space point in one undo step, at the time the Selection was read. The
aux channels come from the render's own path (Renderer::layer_aux, shared with
the effect host; footage at its source time, 3D precomps) through a renderer
set up like Session::render (expressions, render prefs, layer cache). An
optional scale snaps the point to the pixel a preview at that resolution
samples. New effects::crypto_select quotes names and falls back to <hex> for
unnamed, wildcard-looking or ambiguous names. effect.cryptomatteAt is the
read-only hover query.
At preview scales from 0.75 to 1 footage keeps native pixels, a proxy sets
its own buffer scale at any render scale, a Preserve Resolution precomp is
drawn at full size, and earlier effects can pad or offset the buffer, so
snapping to the preview grid could pick a different ID than the rendered
matte. Use the scale and offset of the buffer the Cryptomatte effect
receives (layer_input, rendered once and then cached).

The pixel centre goes to an aux point through effectcraft_effects::aux_point,
which index_map_at now calls too, so the two round identically (a division
vs the reciprocal picked the other ID on a 104 px proxy of 1920 px footage).

An unknown effect uid errors "no such effect" and a layer without pixels
"this layer has no pixels", as effect.pickColor does.
Fixes #1816

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Fixes #1675

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A switch click on one of several selected layers passed that layer alone to
`layer.setSwitch`, so Lock, 3D, Video (and the rest of the A/V Features and
Switches columns) had to be set one layer at a time.

The click now gives the switch to the whole selection, with the layers it
doesn't apply to left out (3D on a camera, Effect on a layer without effects,
Audio on a layer without audio, ...). The targets are picked when the press
happens, so drawing a row costs nothing more than before. A row that isn't
selected still changes that layer alone, pressing and dragging over rows is
unchanged, and Alt-clicking an A/V feature sets the selected layers apart.
The label swatch's menu, the Blending Mode menu and Preserve Transparency
passed the clicked layer alone, so a colour or a mode had to be set one layer
at a time. They now act on the whole selection, with the Modes column edits
going only to the selected layers that have video, as its cells do.

The preserve-transparency checkbox also gets an automation id, like the cells
around it.
One bullet in the Timeline section of docs/agents.md and a note on the
ui-parity Timeline row, next to the other multi-selection fixes.
The Timeline draws the Video switch (the eye) on every layer's row, nulls,
cameras and lights included, but set_switch_others and hide_other_video
skipped cameras and lights: Alt-clicking the eye of a selected layer neither
set them apart with the selection nor hid them with the rest.

Both now use the rule the eye cell shows: every layer but track mattes.
layer.setSwitch with no value toggles relative to the first selected layer in
composition order, so with a mixed selection (A checked, C unchecked) clicking
C's box could leave C unchanged. The checkbox now sends the value it toggles
to, as the switches do.
With Units set to Index the selector already counts characters (words,
lines), but the timeline kept showing Start, End and Offset as
percentages ("3.0%"), so switching looked like it did nothing. They are
now shown without the % sign while Units is Index
(render::text::in_index_units).
Start, End and Offset are read as painted in the Timeline: with % under
Units = Percentage, without it under Units = Index. Fails on the old
suffix rule ("0.0%").
After Effects 2026 (sRGB working space, not linearised) maps red, green,
blue and 50% grey solids at Tint's defaults to 76, 150, 29 and 128/255:
Rec. 601 weights on the working-space values, not Rec. 709. CPU and GPU
kernel changed; tests pin the four greys within 1/255.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects' Tritone weighs the working-space values with Rec. 601 (0.299,
0.587, 0.114), as its Tint does; EffectCraft used Rec. 709. Case 718 (red solid,
Highlights [1,1,0.8], Midtones [0.6,0.2,0.2], Shadows [0,0,0.3], Blend 25):
AE (132, 23, 46), EffectCraft was (113, 16, 49), now (132, 23, 46). On a grey
ramp (case 815) the shadows / midtones / highlights mapping already matched and
still does within 1/255. CPU and GPU (fx_color op 4).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects tints Black & White's gray like a Color blend: the tint colour's
hue and saturation at the gray's luminosity (weights 0.3 / 0.59 / 0.11, channels
outside 0..1 pulled back toward the gray). EffectCraft used the gray as HSL
lightness. Measured in AE 2026, Tint Color [1, 0.5, 0]: a red solid at Reds 10
(case 717) AE (43, 21, 0), EffectCraft was (51, 26, 0), now (43, 21, 0); a
yellow solid at the default sliders (gray 0.6, case 825) AE (255, 129, 2), now
(255, 129, 3); white stays white. The six sliders already matched AE on eight
colours (cases 816, 817). CPU and GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With Bypass Linear Light Conversion off, Exposure decoded and re-encoded
with the piecewise sRGB curve. After Effects 2026 renders (sRGB working
space, 32 bpc) of Offset 0.0005 / 0.002 / 0.02 / 0.1 on black measure
8 / 15 / 43 / 90, which a pure 2.2 power predicts (8.06 / 15.13 / 43.08 /
89.54) and the sRGB curve does not (1.65 / 6.59 / 38.68 / 89.04).

The effect now uses its own 2.2 power curve on the CPU and in the GPU
kernel; the shared colour functions and other effects are unchanged. As
before, the conversion applies whatever the working space, also a
linearised one. Negative values go through both curves mirrored (input
was clamped at 0 before), so defaults are an identity for 32-bpc values
and a negative Offset darkens past black without NaN.

New test against the AE values; existing Exposure tests still hold.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
All twelve sliders (Master, Red, Green, Blue) take After Effects'
ranges: Exposure valid -100..100, slider -4..4, 2 decimals (was -20..20,
slider -5..5); Offset -2..2, slider -0.5..0.5, 4 decimals (unchanged);
Gamma Correction valid and slider 0.1..10, 2 decimals (was 0.01..9.99,
slider 0.1..3).

Every value inside the old Exposure and Offset ranges stays valid. Saved
values are not clamped on load, so a gamma below 0.1 from an older
project or a Photoshop import (0.01..9.99) is kept and still renders
(the renderer's 0.01 floor is unchanged); only new edits clamp to 0.1.
Test of the ranges and of an old gamma surviving the load refresh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects 2026 in a 32 bpc project, Levels (Individual Controls) with RGB
(0.1, 0.9, gamma 1.5, 0.05, 0.95), Red Gamma 0.8, Green Input White 0.8 and
Blue Output Black 0.2 on grey steps 0..255 (case 904 E07): every step matches
"each channel's controls, then the RGB controls" with nothing clipped
(values below Input Black end below Output Black, above Input White above
Output White). EffectCraft ran RGB first and clipped "Off for 32 bpc Color"
(it could not see the bit depth): up to 27/255 off on 95 % of the grid; now
0 grid points off, max 1/255, CPU and GPU.

EffectEnv gains float_depth (the renderer sets it for 32 bpc projects), so
"Off for 32 bpc Color" clips in 8 / 16 bpc projects as before. Unclipped
values below 0 take the gamma mirrored through 0. Plain Levels keeps its
order (its channel controls were not measured); its clipping follows the same
rule. EffectCraft's own projects default to 8 bpc and are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
In After Effects 2026 the non-legacy curve of Brightness -40 is the inverse
of Brightness +40 (within 2.6/255 on a full black-to-white ramp) and Contrast
-50 the inverse of Contrast +50. EffectCraft fitted the negative brightness
with its own power (2^(1.32 |b|) on v), 20/255 off AE at -40; the negatives
now use the reciprocal exponents of the positive curves: Brightness -40 max
6.2/255 (was 19.8), Contrast -50 4.1 (was 7.0); positives unchanged (40:
5.5, 80: 7.8, Contrast 50: 2.7, 90: 5.0; B20 C30: 6.6, which confirms
brightness before contrast). The #681 oracle samples still pass. CPU and GPU.
The positive curves' remaining 5-8/255 needs a better curve family (a
two-point spline fits each capture within 1.6/255), left open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects' Luma Key removes everything darker (or brighter) than Threshold
and ignores Tolerance for those two key types; Tolerance only sets the band of
Key Out Similar / Dissimilar. EffectCraft ramped the matte over Tolerance, so
case 719 (a 50 % grey, Key Out Darker, Threshold 140, Tolerance 20) kept about
80 % of the layer where AE keys it out completely.

Measured in AE 2026 on a vertical grey ramp (cases 812-814): Darker keys up to
level 139.9 and keeps 140.1 (EffectCraft now the same row); Similar keys levels
120.3-160.0; with Edge Thin 1 / Edge Feather 2.5 the matte rises over rows
591-596 (EffectCraft within 0.2 of AE's alpha there). CPU and GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Only the built-in workspaces read the Window ▸ Workspace rows; a name the user
saved (\"Composition\", say) no longer falls through to the panel catalog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
The panel catalog's \"Type\" is the kind (Camera Settings, the Project column), so
the Type page drew as \"kind\" in Chinese; its title now comes from the
app.settings menu row (文字), as the Settings submenu draws it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
After Effects 2026 keys Luma Key and Extract (Channel Luminance) on Rec. 601
weights of the working-space values: Key Out Darker / Extract Black Point at
65, 166 and 24 on pure red, green and blue keep red (601: 76, 709: 54) and
blue (29 / 18) and key out green (150 / 182) - Rec. 709, which EffectCraft
used, decides all three the other way. Case 904 E18 (Extract 30 / 220 /
softness 10 on grey and colour steps): 513 of 5184 grid points off (pure blue
kept at 231 in AE, keyed out in EC), now 0, max 0. CPU and GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After Effects weighs each of the four points by its inverse squared
distance softened by Blend squared, 1 / (d^2 + Blend^2) in pixels: fitted to
AE 2026 renders of the default gradient at Blend 10, 100 and 300 and case
904 E16 at Blend 50 (power 2.00 at every Blend, softening 0 / 2367 / 9817 /
90127 = about Blend^2; mean error 0.27/255, max 0.9). EffectCraft used
1 / (d^2 / (100 Blend))^1.5, in which Blend cancels out: E16 was 34/255 off
on 99 % of the grid, now 0 grid points off, max 1/255, CPU and GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Without a Fill Mask, After Effects turns the layer into the fill colour and
applies Opacity to its alpha; nothing of the original shows through. AE 2026
renders Fill (0, 0.5, 1) at Opacity 50 % on a Gradient Ramp over a red solid
as premultiplied (0, 0.251, 0.502) at alpha 0.502 at every pixel; EffectCraft
mixed the fill with the ramp (mean difference 95.5/255), now within 1/255,
CPU and GPU. Invert fills the transparent part the same way. With a Fill
Mask the mix with the original is unchanged (not measured). Lottie's fill
effect (colour, alpha x opacity) now plays the same in EffectCraft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
system_fallback is the scan-order search; fallback_for is where the Georgian
families are preferred, so the test asks it for Mkhedruli in Inter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Menus 628 rows (every menu catalog), panels 886 (695 shared with the Chinese
catalogs plus 191 Georgian-only), effect names 307 + 21 categories; gaps.md
and localization-parity.md now agree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
After Effects' Curves effect interpolates its points with a natural cubic
spline (zero curvature at the ends), clamped to 0..1: AE 2026 renders of an
RGB curve (0,0) (125,199) (255,255) and a Red curve (0,0) (128,44)
(255,255) (cases 962 / 963, ROUND4) give exactly the natural spline's values
on every grey step (0, 30, 59, 115, 164, 202, 227, 242, 250, 255 and 0, 0, 1,
6, 19, 44, 83, 135, 194, 255). EffectCraft used a monotone (Fritsch-Carlson)
spline: 34 / 67 / 125 / 171 ... on the RGB curve, up to 10/255 off (ROUND4
measured up to 6 levels on real projects); now within 1/255, CPU and GPU (the
same Hermite tables carry the spline's knot slopes). Lumetri's curves and
Glow's Arbitrary Map keep the monotone spline (not measured).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found while testing crates/svg/src/color.rs:182-185

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
WGSL cannot read Rust constants, so the Rec. 601 luma (Tint, Tritone, Luma Key /
Extract), Black & White's tint weights and Exposure's 2.2 power stay literals in the
kernels; they now name their Rust source (effects::LUMA_601, BW_TINT_LUMA,
EXPOSURE_LINEAR_GAMMA, newly exported) and the test shader_constants_match_the_cpu
(no GPU needed) fails if a literal drifts. gpu_tint_defaults_match_after_effects_greys
says "skipped: no GPU adapter" when it skips (EFFECTCRAFT_REQUIRE_GPU=1 still makes it
fail). docs/effects-parity.md: Brightness & Contrast is close to, not the same as,
After Effects (up to 6.2/255), and the summary row lists what is measured.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Found while testing crates/svg/src/lib.rs:624

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
xtask bench passed the whole layers scenario on one command line, longer
than Windows' 32 767-character limit (os error 206), so no scenario past
demo ran. effectcraft-cli run takes --args-file F (one argument per line)
and bench writes its commands there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Illustrator EPS imported as an empty layer. Three gaps in the PostScript
interpreter, each against the PostScript Language Reference:

- An operator stored under another name (`/mo /moveto load def`, as
  Illustrator's prolog does for every path and paint operator) pushed the
  operator's name instead of running it, so nothing was drawn.
- Device queries that return values (currentpagedevice, currentscreen,
  currentflat, currenthalftone, status, dictstack, ...) pushed nothing,
  shifting the stack under the procset's guards. They now push a plain
  device's defaults; setscreen pops its three operands.
- `currentfile 0 (eod) /SubFileDecode filter` now skips to the end-of-data
  string, so an embedded XMP packet isn't run as PostScript.

The regression test uses synthetic PostScript only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
# Conflicts:
#	crates/ui-egui/src/panels/timeline.rs
# Conflicts:
#	docs/ui-parity.md
The media pool honoured the requested size only for movies; stills came back
at full size and the renderer resampled them on every frame. A 21120 px wide
plate at Quarter was re-filtered each frame, and four of them (1.85 GB as f32)
did not fit the 1 GiB pool, so they were also decoded again and again.

Stills are now resampled once with effectcraft_raster::resample (the same
call the renderer made, so pixels are unchanged) and the pool keeps the
reduced copy under the sized key.

#1812 project at Quarter, CLI bench: 410 ms -> 33 ms a frame (26 ms with the
layer cache); desktop playback 2% -> 60-99% of real time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Footage layers had no layer cache key, so a still made a new layer buffer every frame on every
preview worker, and the GPU compositor uploaded it again each time (its upload cache is keyed
by buffer). Stills (without a proxy) are now keyed like text and shape layers, without the
source time; movies and sequences are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The playback prefetch only looked ahead*3 frames (96 with 16 workers) for uncached frames.
After a loop or a restart from the start those were all cached, so the workers stood idle until
the playhead came within that window of the end of the cached run, then the preview stalled.
A playing preview now looks as far ahead as the RAM preview holds (and the range spans) for
the next uncached frames, still queuing at most ahead at a time; eviction already spares the
frames the playhead reaches first (#595).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review: frame_at_size at a still's native size made a second cache key, so the pool decoded
and kept a second full-size copy of a frame thumbnail() or frame() already had.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Index-units test now opens the Units popup in the Timeline and picks
Index, asserts the stored Units value, then reads the painted Start, End
and Offset, so it also fails when the Units control doesn't update the
session.
Review: still_at_size returned a smart object's pixels unresampled when they differed from the
footage's nominal size. It now follows footage_buf: pixels larger than nominal are resampled to
the requested size, smaller ones are left for the renderer to scale up.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review: mask motion blur draws an animated mask at the shutter's other times, but the layer key
hashed its value at this time only. Two frames with the same mask value (a hold before a move)
shared a cached layer, with the wrong blur. This applied to solids, text and shapes already, and
to stills since this PR.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review: two footage items of one file with different nominal sizes could share a sized entry,
though one is resampled and the other kept as decoded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Looking up to the whole RAM preview for uncached frames let the workers spread over the preview
while the playhead waited. On the GPU each worker then built a Classic 3D atlas for its own set
of layers, and on a cold start of the #1812 project the device ran out of memory far more often
(first pass 1-56 % of real time instead of 63-81 %). The window now keeps its old width but
starts at the first frame ahead that isn't cached, so a loop or a restart still renders on at
once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preview workers that start together miss the layer cache together, and each kept its own copy
of every layer; on the GPU each copy was uploaded and packed into its own Classic 3D atlas, which
ran the device out of memory on a cold start. LayerCache::insert now keeps the first buffer of a
key and returns it, and the renderer goes on with the returned buffer, so the workers share one.
Renders don't wait for each other: on the shared frame pool a blocking wait could end up beneath
the work it waits for (tried, it stalled playback for the wait's timeout).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Alt/Option-drag a Project item onto a Timeline layer, or press Ctrl+Alt+/ (Cmd+Opt+/) with layers and an item selected, to swap the layer's source. The layer keeps its name, timing, transforms, keyframes, expressions, effects, masks, switches, parenting and track matte; a source with audio adds Audio properties when missing. Precompositions can't be nested inside themselves.

AVLayer.replaceSource now runs the same engine command and closes the replaceSource part of #813.
Review: styled() kept the buffers it rendered instead of the ones LayerCache::insert returned, so
without a blending-space conversion concurrent misses still returned separate body and pass
buffers (and the GPU uploaded each).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Session::bump took the disk cache's footage salt at every edit, which reads the size and time of
every footage file, each frame of an image sequence included. With three 5000-frame sequences a
caret move or a typed character in a text field took ~0.6 s on the UI thread (9 ms with the disk
cache off). The salt is now taken again only when the footage items changed, or when a project
is opened, footage is reloaded or the disk cache attached.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On an adjustment layer Motion Tile kept the comp-sized buffer whatever the
Output Width / Height, and the adjustment draw dropped any stack result whose
size differed from the canvas. After Effects grows (or crops) the comp
rectangle there as on any layer, so a Transform after it brings the extra
tiles into view, as in the frames attached to #1727 and #1409.

- motion_tile_frame: one output frame for the CPU and GPU effect; on an
  adjustment it grows about the comp rectangle on whole pixels, keeps the
  buffer at 100 % and past 16 384 pixels a side.
- adjustment_crop: the CPU and GPU adjustment draws put a stack result whose
  frame changed back onto the canvas instead of dropping it (Enc::crop on
  the GPU).

Tests: the #1727 After Effects frames (910 x 340 % and 90 x 340 % then
Scale 12 %), tiles past the frame and cropping on CPU, GPU vs CPU for
adjustment and full-frame layers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- English (and Auto where offered) stays first as the source language and fallback; the rest sort by native name with accents folded, so Čeština is under C and Magyar under M; Cyrillic and CJK names follow the Latin ones
- The list used the registry order, which is the order the languages were added
Use the measured Softness kernel (sigma = 0.42 * Softness), threshold the blurred height with a ~1 px antialias, and allow Cut Away 100 to empty the matte. Split the source-matte displacement from the height-field RGB refraction: the matte uses a z=1 bevel normal fitted to the T2 step edges, while RGB follows the measured z=height refraction. Align the documented AE defaults and add CPU regression tests for the cut threshold, Cut Away 100, and the inward matte warp. Update the GPU kernel and parameters to match, keeping CPU/GPU parity.
The gradient antialias could leave a half-covered pixel where an opaque source reaches h = 1. Add an endpoint guard on CPU and GPU and cover an opaque edge in the regression test.
`crates/effects/src/noise3.rs` only:

- a `blend_mode(u32) -> Option<BlendMode>` helper, which the CPU and GPU paths now share;
- the CPU `render` resolves the mode once and passes `Option<BlendMode>` to the per-pixel `composite`.

The semantics are unchanged: None means the noise alone, and an unknown index means Normal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New `crates/project/src/file_check.rs`: a no-output `Serializer` that walks the value once. It refuses non-finite numbers and nesting past 127 levels, and it allocates only on error.
- `to_file_json_with_view` runs that check, then writes the file. It also refuses a project schema newer than this build, the remaining thing `from_json` would reject in a file we wrote.
- **Debug builds still reparse the text as well**, so a new kind of mismatch still shows up in tests.

The bytes written are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Both devices EffectCraft creates now ask for `MemoryHints::MemoryUsage`:

- the window device (`apps/effectcraft/src/main.rs`, through a new `device_descriptor` helper);
- the headless compositor device (`crates/gpu/src/context.rs`).

The limits, labels, features and error paths are unchanged. The devices tests create stay as they were.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`crates/ui-egui/src/frames.rs`:

- The cache remembers the scale of the frame on screen (the active viewer's urgent request). Prefetch and passive viewers don't change it, so a second viewer at another zoom can't evict the active viewer's frames.
- RAM and GPU eviction take frames of other scales first, then fall back to the existing playhead-aware order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- `Frames::disk_frames` takes a frame range instead of a frame count, still clamped to the existing 100,000-frame limit.
- The Timeline passes the visible range (`disk_bar_range`), including frames only partly in view, and clips the blue bar to the work-area row.
- Membership stays live: nothing is cached, so the bar updates as before when frames are written, evicted or promoted to RAM.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The dialog offered four hard-coded light types and reopened an Environment light as Spot, so OK turned it into one. It now lists every light type the engine has, keeps the light's own type, and shows Falloff and Shadows only for lights that have them.
OK runs layer.newPrimitive, which switches a Classic 3D comp to Advanced 3D in the same undo step. The dimension fields are the Geometry Options the engine builds for the chosen type.
The draft records the project epoch and comp it was opened for. A script or the
control channel opening a project or activating another comp while it is open
closed nothing before, and OK added the primitive (and switched to Advanced 3D)
in whatever comp was active then, even in a new project reusing the comp id.
The search test now pins every row (layer, Contents, group, path/fill/
Transform) so a future regression that re-adds the inner Contents row or
reorders the flattening fails loudly. Docstrings cover the functions the
diff touches (group_row, all, rec, push_group) for CodeRabbit's
docstring-coverage pre-merge check.
Found while testing crates/color/src/lib.rs:40-47

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Found while testing crates/color/src/lib.rs:133 (rgb_to_hsv) and :96 (rgb_to_hsl)

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Found while testing crates/geom/src/lib.rs:362-390 (pivot check at line 367)

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Every selector of a comma list cloned the whole declaration block, and every
element scanned every rule, so a sub-megabyte <style> could demand billions of
string pairs. Selectors now index one shared block, the sheets are capped at
20 000 selectors and 50 000 declarations, rules are bucketed by id/class/type
so an element checks only candidates, and matching work over all elements is
charged against a 50M-step budget that fails the import instead of doing it.
The Timeline drew a layer-valued property (an Environment light's Source, a
Displacement Map's layer parameter) as read-only text holding the raw layer
id, so a light's Source could not be chosen in the UI at all - only through
prop.set from the command line, scripting or MCP. Effect Controls already
had a working drop-down for exactly these values: extract it into one shared
widgets::layer_picker (the current entry, "None" first, then "N. name" for
every layer of the comp, the list built only while the popup is open) and
draw it from both panels.

In the Timeline the pick writes through the same set closure as every other
value arm - an undoable prop.set (layer id, or null for None) - and
registers timeline.prop.<uid>.value like its neighbours, so the row names
the layer instead of exposing its id. Effect Controls keeps its rect,
automation id and write; its closed dropdown's "None", previously a
hardcoded literal, now follows the interface language. The dead "Layer {n}"
id text leaves the i18n catalogs with it.

ui_layer_source_picker drives both panels headlessly (open, pick, undo,
dismiss, current-entry highlight, translated None, picking None to clear a
set value), and an ignored wgpu snapshot test keeps the visual record
reproducible.
The Composition Settings dialog draws 「ピクセル縦横比」 and 「フレーム縦横比」, and its checkbox reads
「縦横比を 1:1 (1.00) に固定」. Three existing rows said アスペクト比.

Co-Authored-By: DeepSeek V4.1 Flash <noreply@deepseek.com>
The setters go through `comp.settings`, which defaults to the Composition Settings dialog's
centre anchor, so `comp.width = 800` on a 400-wide comp shifted every unparented layer — and
all of its position keys — by 200 px. A script that resized a precomp then found its pixel
coordinates had moved under it.

After Effects' width and height setters only change the frame; moving the contents is what
"resize from centre" scripts do for themselves. The setters now pass `anchor: 0` (top left).
The dialog, which is where the anchor belongs, is untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Nothing cleared a `Value::Layer` reference when its layer was deleted, so the id stayed behind:
`env_pixels` resolved it to nothing and rendered no environment at all, while the UI showed "None",
which is documented as "fall back to the comp's Environment Layer". The delete path already
unparents children and drops a track matte that pointed at a deleted layer; a layer reference now
goes the same way, in the same history step, so undo restores the layer and the reference together.

This covers every layer-reference property, not only an Environment light's Source: 73 of them
across the effects (Clone Source, Set Matte, Back Layer, Water Surface, Sky, Ground…). Keyframes
carry the same value kind as the property, as in `essential.rs`, and are fixed too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Resampling footage audio divided by the requested mix rate, so a rate of 0 panicked. The test decodes a 44.1 kHz WAV at rate 0 and expects a read of the requested length. Without the guard it panics with 'attempt to divide by zero'.
Right-clicking vector footage in the Timeline or the Composition viewer offered no vector conversion. The test imports an SVG and checks the item is absent for a solid, present on the SVG layer in both menus, and converts it. Without the fix the menu item is missing.
The focused panel's outline was painted before the panel body, so body fills hid it. The test finds the outline in the painted shapes and checks no filled rect painted after it reaches its one-pixel ring. Without the fix a body fill overlaps the ring.
Double-clicking a property name in Effect Controls did nothing. The test double-clicks the name and checks the Timeline marks the property revealed and shows its row. Without the fix nothing is revealed.
file.projectSettings takes frameStart (0|1), the Project Settings dialog shows Frame Count, and scripts get app.project.framesCountType and displayStartFrame. The setting was already read by the Frames and Feet + Frames time display; nothing could change it.
A raster footage layer's Timeline menu now also has to leave out Create Shapes from Vector Layer. The viewer check keeps the solid selected, so the menu has to follow the layer under the pointer rather than the selection. With the viewer's caps merge made a no-op, the test fails at the viewer check.
Reload Footage probed every item the way File ▸ Import does by default,
so a still such as Photo_2.jpg with Photo_1.jpg beside it was grouped
into a run and measured from the run's first file. The still took
Photo_1's size. Sequence items still probe as a run; everything else
reads its one file.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Shadow maps use the full scene-derived size (point-light faces capped
at 2048) under a 26M-texel scene budget halved largest-first; the PCF
filter measures its reach in output pixels with a two-texel minimum,
samples texel centres on a jittered adaptive 5..10 grid, and compares
each texel against the receiver plane's own depth so wide kernels never
self-shadow lit casters. The WGSL mirror is parenthesised (Tint rejects
the old form) and guarded by a shader-wide grammar test; the CPU
reference and shader remain step-for-step parity-tested.
While a text layer was being edited, Edit > Deselect All and its shortcuts
selected every character (or did nothing) instead of ending the edit and
deselecting the layer.

- deselect_all now commits the open edit first, through the same route as
  text.endEdit: a created-but-empty type-tool layer is discarded, anything
  typed is kept, and no extra undo step is introduced.
- While the in-canvas editor holds the keyboard, the editor forwards the
  command's currently assigned shortcut (and any function-key chord) so
  Deselect All reaches the command from the comp; bare-letter bindings stay
  typing, and Select All still selects characters.
- The Project-panel focus redirects (invocation and menu enabled-ness) stand
  down while a text edit is open, so the menu and shortcut end the edit even
  when focus stayed on Project after Layer > New > Text.

Tests: three engine cases (commit + discard semantics), six UI kittest cases
(chords, F2, rebinding, menu enabled-ness, Project focus), RED at base.
The text editor's Select All and Undo arms ignored Alt, so a Deselect All
rebound to Cmd+Alt+A or Cmd+Alt+Z was taken as Select All or Undo while a
text edit was open.

The arms now match exactly the chords the editor owns (Cmd/Ctrl+A, and
Cmd/Ctrl+Z with or without Shift); their Alt variants fall through to the
Deselect All binding match. Chords the editor owns still win over a rebound
Deselect All, so Undo keeps working while typing.

Test: a UI kittest rebinds Deselect All to each Alt variant and checks that
Cmd+A and Cmd+Z still edit the text while the rebound chord ends the edit.
* security: move the release workflow's write permission to the job level (SonarCloud githubactions:S8233)

* release: the git-sources gate moves into craft-common-actions (storytold/craft-common-actions#78)

The check is shared at release.yml@main now; keep only the reusable call.
* Translations: delete coverage and wording tests

A missing translation shows in English and never fails a test. Delete the
coverage and per-language parity tests, the tests that pin one language's
wording and the source scans for strings not routed through the catalog.
Keep the stale-row, duplicate-row and placeholder checks, and make the
engine tests that switch language compare against the catalog instead of a
literal. Drop the Traditional Chinese panel rows that only repeated the
English source to satisfy the parity test.

* Translations: missing-strings report in xtask ci

missing_translations_report prints, per language, the fixed menu entries,
panel strings, effect names and effect categories with no row. It always
passes. cargo xtask ci runs it with --nocapture after the test runs, so the
list shows in the gate log. The docs say a missing string shows in English
and where the list is.
Content r from Center smears out to r / (1 - s), so the buffer is padded by
the farthest corner's reach (capped at 4096, skipped on adjustment layers),
on the CPU and GPU paths alike.
fallback_for read the locale (and the environment) on every call, including
the layout hot path; it is computed lazily, only for a character of a script
with usual families.
On a machine with no font covering the catalog, each uncovered 256-character
block re-read every installed font file on the UI thread; blocks that already
failed are skipped.
Integration batch 1: 18 contributor PRs (CJK fonts, timeline, preview caches, interface languages)
* Translations report: count a repeated menu entry once; list panel strings no catalog has yet

* Translations report: scan the dock and dropped-file messages too
# Conflicts:
#	crates/svg/src/tests.rs
main moved crates/ui-egui/tests/ui_text_edit.rs to tests/it/ (one test binary per crate); this branch's test changes follow the move.
Integration batch 2: 18 contributor PRs (SVG, engine, colour effects, effects, settings, tests)
Integration batch 3: 19 contributor PRs (interface, engine, effects, GPU, PDF and EPS import)
# Conflicts:
#	crates/color/src/lib.rs
# Conflicts:
#	docs/ui-parity.md
# Conflicts:
#	docs/ui-parity.md
Integration batch 4: 15 contributor PRs (interface, scripting, hardening, docs)
PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265)
Some checks failed
ci.yml / PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265) (pull_request) Failing after 0s
nix.yml / PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265) (pull_request) Failing after 0s
packaging-lint.yml / PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265) (pull_request) Failing after 0s
sonarcloud.yml / PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265) (pull_request) Failing after 0s
ci.yml / PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265) (push) Failing after 0s
nix.yml / PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265) (push) Failing after 0s
packaging-lint.yml / PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265) (push) Failing after 0s
sonarcloud.yml / PDF: repin craft-pdf, hayro-syntax and hayro-jbig2 to craft-libs 9f75d3dc for its xref, object-stream, graphics-state and JBIG2 input bounds (#2265) (push) Failing after 0s
eb5108786b
alf merged commit eb5108786b into main 2026-10-24 09:52:01 +00:00
alf deleted branch chore/sync-upstream-20261024 2026-10-24 09:52:02 +00:00
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